If the orange point in the graph is moving the wrong way, then you’ll have to toggle this checkbox. Check the graph right above this setting, and move your wheel left and right. Inverted Axis: some devices output inverted values. For example, if you have configured your 900° steering wheel to operate with only 500°, then you should also set BeamNG.drive to 500°.
#BEAMNG DRIVE ON XBOX DRIVERS#
Note: if you have configured your Drivers to a smaller steering lock, then you must use the same value in BeamNG.drive. For many Logitech steering wheels, this will be 900 degrees. This should reflect how much angle your USB steering wheel can provide from its leftmost position, to its rightmost position.
Steering Lock Angle: this is only used when choosing ‘1:1’ or ‘1:1 hybrid’ Steering Lock Type. This ensures you never lose any maneouvering capabilities. On the rest of cases it will continue matching the angles normally. And on the second half, it might start accelerating into 1:N for any vehicle where your USB wheel would run out of steering lock too soon (such as certain trucks).
#BEAMNG DRIVE ON XBOX UPDATE#
Hear from Nataliia Dmytriievska and Jared Samuelson, part of the team behind soft-physics simulator and driving game BeamNG.drive as we discuss its origins, the meaning of its name, developmental challenges and what the future holds.įor those unaware, BeamNG.drive – or BeamNG or just Beam for short – is available via Early Access for Steam, and has been since 2015 following a demo in 2013, initially based up Rigs of Rods.Ī v.024 update was just released, with several improvements, PBR upgrades and a tease at some new pre-holiday content – we’ll delve into that in particular in this discussion, so stay tuned for some hints you won’t hear anywhere else.īeamNG.drive is much more than just crashes, as the team explains the attention to detail they put into making each vehicle behaviour perfectly, based upon real-world experience, and their goals for the simulation.